About me
I'm Ajwad, residing in Holtsville NY, where I craft the future as a game developer. I'm fervent about building workflows and automating pipelines to maximize productivity and leave time for creativity.
As an individual, I'm inquisitive, compassionate, and constantly ready to grasp new knowledge. Cooperation is vital to me, and I excel at partnering with varied teams to develop efficient solutions. I trust in the significance of transparent communication and proactive listening for establishing solid connections with clients and coworkers.
In the course of my profession, I have had the privilege to collaborate with an array of clientele, such as startups and renowned corporations. My enthusiasm for engineering and dedication to perfection has garnered me acknowledgment in the field.
ajwadimran7@gmail.com
Phone
+1 (917) 981-4427
Services
Game Development (PC, VR, Mobile)
Game Production
Plugin Development for DCCs
Product development strategy
Pipeline Automation
Virtual Production
Experience
February 2024 – Present
XR Division
Co-Founder
Working on various projects ranging from VR/PC apps to hybrid casual mobile games. I regularly work with stakeholders directly to share progress and roadmap of the projects. You can learn more about the projects that I have delivered here.
September 2022 – April 2024
Material10
Senior Gameplay Engineer (Multiplayer, AI, UI)
M10 is building an Arena based 1v1 TPS/RTS hybrid game in Unreal Engine 5. I implemented and managed the multiplayer back-end (Epic Online Services), developed gameplay systems and mechanics i.e. Player controller, UI, Cover shooter AI behaviors, World Systems. I deployed and maintained the CI/CD pipeline, workflows and other pipelines to manage the overall project infrastructure and optimized the visuals and code of the game.
March 2023 - August 2023
Arvikasoft
Senior Unreal Engine Consultant (VR)
I joined Arvikasoft as a consultant to help port their UE5 based Digital Twin to VR. I worked with other engineers to build multiplayer features and integrate new UI/UX in to the app.
June 2022 - August 2022
Statespace
Senior Unity Engine Consultant
I joined statespace as a generalist engineer and I helped out the data science team to collect analytics from the AimLabs game, automated the localization process in build pipeline, supported the branding and partnerships team and helped refactor the code base.
September 2021 - April 2022
Pure Realism
Senior Software Engineer (VR)
Pure Realism wanted to bring photogrammetry to online meetings. As a founding engineer, I had to build a pipeline to get photogrammetric content in to Unreal Engine. I developed the VR multiplayer meeting app from ground up and worked on various systems i.e. VR locomotion, replication, interactivity, UI and more. I had to add support for some controls of the HP Reverb G2 headset which weren't available in Unreal Engine at that time.
August 2018 - November 2021
Quixel - Epic Games
Software Engineer L3 - (Tools and Tech Art)
I joined Quixel straight out of college and I was immediately put in to the plugin development team. I developed new plugins for Cinema4D, Blender, and Unity and refactored the old plugins for 3ds Max, Maya and Marmoset. I was responsible for the development and maintenance of Quixel Bridge's export module and image processor. I designed and helped to develop the pipeline to bring Quixel Megascans in to Unreal Engine 5 at its launch.
I developed various image processing tools including the main image processor that we shipped with Quixel Bridge, later it was adapted for Megascans pipeline and Quixel Bridge for UE5 plugin.
June 2016 - November 2016
Giant Fox Studios
Gameplay Engineering Intern
Giant Fox was a development partner for K Bros games and I helped port their game There's poop in my soup to mobile and optimize the performance. Additionally, I worked on an internal project at Giant Fox Studios.
October 2015 - Present
Ferro Entertainment
Senior Unreal Engine Consultant (VR)
I started my own mobile game studio since nobody wanted to hire me at that time and I saw opportunity in the mobile game market. Without any marketing budget we managed to get over 42 million downloads across Google Play and App Store. These days we are working on a hotel management game. You can see all the games here.
Education
September 2014 - June 2018
Bachelors in Software Engineering
COMSATS University, Islamabad, Pakistan.
Completed my bachelors degree at COMSATS and won the best project award from the computer science department for an ARPG game made with Unreal Engine. During my education, I started a mobile game studio, Ferro Entertainment which went on to get 42 million+ downloads organically across various games.
Tools
Unreal Engine
Game Engine
Unity
Game Engine
GitHub
Development
Notion
Documentation
C++
Language
C#
Language
Python
Language
Javascript
Language