I worked as a Senior Gameplay Engineer at M10. M10 is building an Arena based 1v1 TPS/RTS hybrid game in Unreal Engine 5. I implemented and managed the multiplayer back-end (Epic Online Services), developed gameplay systems and mechanics i.e. Player controller, UI, Cover shooter AI behaviors, World Systems. I deployed and maintained the CI/CD pipeline, workflows and other pipelines to manage the overall project infrastructure and optimized the visuals and code of the game.
Company
Material10
Industry
Video Games
Year
2022 - 2024
Scope of Work
Multiplayer, AI, UI/UX, CI/CD
Tech Stack
Unreal Engine, C++, Blueprints, Python, Jenkins, Perforce, Azure, AWS