I designed and helped to implement the pipeline to bring Quixel Megascans in to Unreal Engine 5 at its launch. I started with raw 3d and 2d assets and converted them to Uassets for faster import time.
Company
Epic Games
Industry
Computer Graphics
Year
2020 - 2021
Scope of Work
Unreal Engine and Pipeline
Tech Stack
Unreal Engine, C++, Python, OpenCV, JS, Git